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 Post subject: progress on NV GPU server issues
PostPosted: Tue Feb 16, 2010 4:52 pm 
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progress on NV GPU server issues

http://foldingforum.org/viewtopic.php?p=131584#p131584
VijayPande, Tue Feb 16, 2010 11:14 am wrote:
We've been pounding on this problem for a while and I've been making reports in multiple threads. Since this looks like it's not an easy fix and to have a single place for me to post (and others to read) updates, I started a new thread. Please do not post general questions here so it can be clean with just updates.

http://foldingforum.org/viewtopic.php?p=131585#p131585
VijayPande, Tue Feb 16, 2010 11:14 am wrote:
I think we've had a breakthrough (well maybe that's too strong of a term), but certainly found something that will help. People should be getting more backlogged credits soon. We have to see whether this will fix all of the problems. I'm thinking it won't fix them all, but it is a step in the right direction.

Also, Joe is working on this today and may contact some of you for additional information to help us debug this.


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 Post subject: Re: progress on NV GPU server issues
PostPosted: Tue Feb 16, 2010 6:45 pm 
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VijayPande, Tue Feb 16, 2010 11:14 am wrote:
People should be getting more backlogged credits soon.

Not sure if by 'backlogged' Vijay is referring to the work refused by the server as already sent, but the only credit I see at this time is for work recently completed. My slower GPUs still have some of the results files from rejected WUs. The GTX295s have received mostly short (2 hr) projects and have already overwritten the entire queue.

_________________
1 dual 5620, SMP 6.30
1 AMD 9850+3.5 GTX295, GPU2/SMP 6.29
1 AMD 5200+4 9800GX2, GPU2/Uni 6.23
1 AMD 8750+4 9800GT, GPU2/Uni 6.23
1 AMD 240+2 GTX470, GPU3/Uni 6.23
1 AMD 2800+, Uni 6.23
1 930+1 GTX275, GPU2/SMP 6.29
1 Monolith (PS3)


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 Post subject: Re: progress on NV GPU server issues
PostPosted: Fri Feb 19, 2010 6:40 pm 
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progress on NV GPU server issues

http://foldingforum.org/viewtopic.php?p=132095#p132095

VijayPande, Fri Feb 19, 2010 12:33 pm wrote:
Joe has made some good progress in tracking down the problem. He's found the bug that was recently introduced into the WS code that caused this problem and is now testing the fix to rollout to the NV GPU WS's.

He has also suggested a short term workaround which should allow many of the WUs that have been sitting in the queue to be sent back. We've instituted that fix this morning and are looking to see if that helps the situation.


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